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This blog is for Jewel Summon Daemons only. If you want ratings for Daemons obtainable through Events and the Exchange, check out the corresponding page here.

Pulled something from Jewel summon and want to see whether it's worth keeping or not? Look no further.

I am very much open to discussion so if you have any suggestions or disagreements with the ratings, feel free to comment below.

Note that there will be some delays in getting ratings up, especially for newer daemons and ratings are always subject to change when their skills/abilities become known- contrary to popular belief, I do have a life outside of the wiki, and it can get pretty hectic ;P


FORMAT
Each daemon's format will be as follows:

Daemon - Type - [Team role] - Score/10 for Story & Tower | Dailies & farming | Conquest
ATK/HP (MAX), ATK/HP (MLB)
Recommended in reserves (Y/Y*/N) | Recommended Bonds
Skill: Skill description. [Cast time/Skill damage duration]
Ability(s): Ability description (Level unlocked)
Daemon analysis.

Notes:

  • Daemon name colour denotes Divina/Phantasma/Anima.
  • Team roles: Tank, Single target DPS (S-DPS), AoE DPS (A-DPS), Offensive support (OS), Defensive support (DS)
  • Scores /10 are based on skill, ability(s), stats at max, stats at LBs and ease of acquisition.
  • For daemons that are recommended on the reserve team under certain conditions (Y*), hover over the asterisk for more info on when to put these daemonsjewel in the reserve team.

UPDATE LOG

2/8/16 - Changed Princess Tatsuta from 6/10 to 9/10 because her skill will be OP for future stages.
11/8/16 - Changed Diamond from 7/10 to 6/10 due to the addition of Tamate Box.
11/8/16 - Changed Okita Soji from 8/10 to 9/10 because his skill has a high chance to stun at MLB.
1/9/16 - Changed ratings to new format.
19/9/16 - Changed Hanzo's Uniform from 7/10 to 9/10 with the addition of new crit-stacking daemons into the game, and changed some DF ratings for a few 5-stars. Moved Exchange Daemons to Event ratings.
26/9/16 - Now in technaicolour! Added colours and type symbols. Daemon names are also clickable!
14/10/16 - Changed a few ratings (Daji, Diamond and a couple of others I can't remember) thanks to new daemons coming out.
3/11/16 - Changed Kuji's rating due to the emergence of new S-DPSers.
29/11/16 - Modified some ratings due to the new bonds & reserves system.
15/12/16 - Added new Reserves & Bonds feature.
16/3/17 - Slowly changing all the rankings to the format used in Event & Exchange rankings due to the release of the Limit Break Orb


Starters

Okita Soji - Melee - [S-DPS, Tank] - Reserve: Y* - Bonds: Skill DMG, HP
ST: 9/10 | DF: 6/10 | CQ: 9/10
5700/5700 (MAX), 7379/7379 (MLB)
Skill: Hits enemy for moderate damage. Has a chance to stun.
Ability(s): Reduces damage taken (53)
Jack of all trades. Balanced stats means he will hit reasonably hard, but also die somewhat fast (unless you LB him, in which case he survives a tad better). Mediocre stats at MLB, but that's a small price to pay for a high stun chance on his skill. High efficiency and stuns are great for conquest events. Also serves as a neat reserve for Okita Resto and Kondo Isami.

Ibaraki Doji - Melee - [Tank, S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 8/10 | DF: 5/10 | CQ: 5/10
5000/6500 (MAX), 6361/8269 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): Increases crit rate (46)
Unless you get a 5-star, he will be your tankiest unit for a good portion of the early game, and his ability will help with his otherwise lacklustre attack. His skill damage is surprisingly good, and great for taking down bosses. Sadly, his stats at MLB aren't great, and he can easily be replaced by Momotaro.

Muramasa - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 10/10 | DF: 9/10 | CQ: 10/10
7400/5300 (MAX), 9288/6869 (MLB)
Skill: Hits two enemies for moderate damage (ranged priority).
Ability(s): Increases damage dealt (53)
Unless you get a 5-star, she will be your most powerful unit for a while to come. If you level her properly, her skill wil hits surprisingly hard and can almost 1-shot most enemies up to the end of Chapter 7. Her ability effectively means she has 10.7k attack at MLB- just as good as most ranged 5-stars.

5-Stars

Nue - Melee - [OS, S-DPS, Tank] - Reserve: N - Bonds: HP, Skill DMG, Raiju
ST: 7/10 | DF: 6/10 | CQ: 6/10
6500/9800 (MAX), 7757/11694 (MLB)
Skill: Hits 1 enemy for heavy damage. Has a chance to stun.
Ability: Increases crit rate (39); Significantly increases crit damage (78)
Her damage output is pretty poor until you get her second ability at LB2. However, her high HP and skill make her ideal for taking out bosses.

Shishiou - Melee - [A-DPS, Tank] - Reserve: N - Bonds: HP, Skill DMG
ST: 8/10 | DF: 7/10 | CQ: 7/10
7000/9500 (MAX), 8362/11336 (MLB)
Skill: Hits further enemies for moderate damage.
Ability: Slightly increases damage done with each wave (45)
Her damage output is mediocre, but her ability makes up for this somewhat. Skill is nice for crowd control.

Mjölnir - Ranged - Reserve: N - Bonds: Skill DMG
[A-DPS] - ST: 6/10 | DF: 6/10 | CQ: 5/10
10000/8000 (MAX), 11933/9546 (MLB)
Skill: Hits all enemies for light damage.
Ability: Decreases damage taken at low HP (27); Increases skill damage (87)
Her damage is pretty poor and she needs to be MLBed to see any increase in her damage output. Her high HP and first ability make her ideal as a front-line unit on a ranged team, but this is very situational.

Adramelech - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 6/10
10500/8000 (MAX), 12529/9546 (MLB)
Skill: Hits 3 enemies for moderate damage (melee priority).
Ability: Chance of burning with skill.
Essentially Chimera 2.0. Not really interesting apart from that- the burn on his skills isn't really that useful.

Momotaro - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG, HP
ST: 8/10 | DF: 6/10 | CQ: 7/10
8200/9000 (MAX), 9786/10739 (MLB)
Skill: Hits one enemy for extreme damage.
Ability: Increases attack of Divinas when leader
Great all-round stats for a melee unit. Not as useful outside of a Divina team, but he works well as a boss killer. Even better, you get him for free.

Emperor Sutoku - Ranged - [OS] - Reserve: N - Bonds: Normal DMG
ST: 9/10 | DF: 5/10 | CQ: 6/10
10800/7800 (MAX), (MLB)
Skill: Hits all enemies for light damage and silences them.
Ability: Slightly increases damage done with each wave (45)
His skill damage might be low, but being able to silence all enemies is incredible for hard story battles, and somewhat useful for nullifying slimes during conquest. His ability gives him a nice damage boost as waves go on.

Nurarihyon - Ranged - [OS, A-DPS] - Reserve: Y - Bonds: Normal DMG
ST: 7/10 | DF: 5/10 | CQ: 6/10
10550/7600 (MAX), 12589/9070 (MLB)
Skill: Hits all enemies for light damage and reduces attack speed
Ability: Slightly ncreases the HP of Phantasma daemons. (60)
Her skill is really neat for damage reduction, but be aware that it casts extremely slowly. Her ability helps further with survival if you're running a Phantasma team, and can activate from the reserve team.

Beelzebub - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG, Normal DMG
ST: 8/10 | DF: 8/10 | CQ: 6/10
11000/8000 (MAX), 13126/9546 (MLB)
Skill: Hits 2 enemies for heavy damage (ranged priority).
Ability): Significantly increases own attack if leader (45)
Essentially Muramasa 2.0. Very scary in a Phantasma team.

Spider's Thread - Ranged - [OS] - Reserve: Y - Bonds: Normal DMG
ST: 9/10 | DF: 6/10 | CQ: 7/10
9700/8250 (MAX), 11575/9844 (MLB)
Skill: Deals light damage to all enemies and increases damage taken
Ability(s): Chance of putting ranged units to sleep at the start of each wave (36)
Her defence debuff is great for increasing your damage output, especially with skills. Her ability is also extremely useful for any stages where you have annoying ranged units (black birds, anyone?).

Breaking Wheel - Melee - [OS, A-DPS] - Reserve: N - Bonds: Normal DMG, Skill DMG
ST: 9/10 | DF: 6/10 | CQ: 5/10
7500/9000 (MAX), 8949/10739 (MLB)
Skill: Hits surrounding enemies for light damage. High chance to stun.
Ability(s): Increases damage dealt (45), increases damage taken by melee units (75)
More balanced version of Nue. Her 2 abilities are great for increasing damage output. Her skill is a bit tricky to get the most out of, but she can potentially hit and stun a lot of enemies, including bosses.

Socrates - Ranged - [OS] - Reserve: Y - Bonds: Nekomata, Normal DMG
ST: 10/10 | DF: 6/10 | CQ: 10/10
9500/8000 (MAX), 11307/9546 (MLB)
Skill: Lowers defence of all enemies.
Ability(s): Slightly increases team's crit rate (31); Heals 2 allies with the lowest HP at the start of each wave (76)
Like Spider's Thread, his defence debuff is incredible for increasing your damage output, but has more of an effect on normal attacks. His two abilities, which increase crit rate and heal two party members, are very nifty and make him an excellent daemon to put on the reserve team.

Mephistopheles - Ranged - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 6/10 | CQ: 9/10
10500/7800 (MAX), 12529/9307 (MLB)
Skill: Hits enemy with highest HP for extreme damage with a chance of virulent poison.
Ability(s): Chance of poisoning with normal attacks (45); HP leech (90)
One of the few ranged daemons designed for boss-killing. He's fairly lacklustre for storyline stages, but his poison makes him extremely useful for the lower levels of conquest events. His second ability is great, but it's unlocked at MLB.

Himiko - Ranged - [OS, A-DPS] - Reserve: N - Bonds: Normal DMG, skill DMG
ST: 10/10 | DF: 6/10 | CQ: 5/10
11000/7600 (MAX), 13126/9141 (MLB)
Skill: Hits 3 enemies for moderate damage and silences them.
Ability(s): Increases damage dealt (30); Increases damage dealt by Divinas when leader (90)
Essentially Titania, with added silence. Her already massive attack is also boosted by her first ability. Her second ability is good, but not worth MLBing her for.

Kuji Kanesada - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 7/10
8800/9000 (MAX), 10501/10739 (MLB)
Skill: Hits enemy for extreme damage.
Ability(s): Skill has a low chance to stun (49)
Essentially Okita Soji 2.0.

Uesugi Kenshin - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG, Normal DMG
ST: 6/10 | DF: 6/10 | CQ: 4/10
7800/9000 (MAX), 9307/10739 (MLB)
Skill: Hits all enemies for moderate damage.
Ability(s): Significantly increases damage dealt when Shingen Takeda is on the team (24); Slightly increases attack and defence of team (80)
Her skill damage isn't bad and is useful for crowd control, but her damage output is rather crippled without Shingen Takeda. Her second ability is nice, but requires LB2.

Kinoshita Masamune - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 8/10 | DF: 7/10 | CQ: 7/10
8500/9200 (MAX), 10143/10978 (MLB)
Skill: Hits all enemies in her row for moderate damage.
Ability(s): Increases skill damage (75)
Nice stats. Her skill is identical to Kogitsunemaru's, which makes her somewhat redundant for veteran players. Still, a solid daemon for those that don't have Kogi.

Kaguya - Healer - [OS, A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 9/10 | DF: 7/10 | CQ: 9/10
9000/9000 (MAX), 10739/10739 (MLB)
Skill: Hits 3 enemies with the highest attack for moderate damage.
Ability(s): Skill has chance to reduce attack speed. (38)
A jack-of-all-trades that does reasonably well in all her roles. Her high attack means that she gets the team back up to full HP much more quickly, allowing her to provide some much needed DPS. Her skill also allows her to hit incredibly hard AND improve team survivability. Top notch stuff right there.

Onimaru Kunitsuna - Melee - [A-DPS] - Reserve: Y* - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 5/10
7200/9000 (MAX), 8591/10739 (MLB)
Skill: Hits further enemies for moderate damage.
Ability(s): Increases damage if one of the Five Great Swords Under Heaven is on the team (30); sharply increases attack speed (85)
Essentially a Shishiou clone, but requires one of the Five Swords to shine. Fortunately, you're given one of the Five Swords (Dojigiri) for free. Her second ability is great, but LB3 is a steep price to pay for that.

Excalibur - Healer - Reserve: Y - Bonds: Skill DMG
[OS, A-DPS] - ST: 9/10 | DF: 7/10 | CQ: 9/10
9000/8000 (MAX), 10739/9546 (MLB)
Skill: Hits 3 enemies for moderate damage (melee priority).
Ability(s): Heals Animas for a small amount at the start of each wave (45); increases damage taken by melee foes at the start of each wave (83)
Similar to Kaguya, but slightly more fragile. Like Kaguya, she improves team survivability (though with healing support and not speed debuffs). Her ability is also great for increasing the team's damage output, though it comes at LB3.

Antikythera - Ranged - [A-DPS, OS] - Reserve: Y - Bonds: Skill DMG
ST: 8/10 | DF: 7/10 | CQ: 5/10
10000/7800 (MAX), 11933/9307 (MLB)
Skill: Hits 3 enemies for moderate damage (ranged priority).
Ability(s): Sharply increases crit damage of Animas (63); sharply increases crit rate (90)
While her skill is very much an offensive skill, her stats and abilities suggest more of a supporting role. She works best on an Anima crit-stacking team, and functions well both on the main party and in the reserves. Her first ability is brilliant when paired with Luminous Pearl's crit rate boost, while her second makes her even more deadly, though it's unlocked at the steep price of MLB.

Philosopher's Stone - Ranged - [DS] - Reserve: Y* - Bonds: Normal DMG, Skill DMG
ST: 9/10 | DF: 4/10 | CQ: 6/10
11800/7200 (MAX), 14081/8591 (MLB)
Skill: Heals all allies and cures them of status effects.
Ability(s) Sharply decreases attack speed of enemies with normal attacks (30); sharply increases allies' crit damage (83)
A powerhouse, healer and debuffer all rolled into one. Though there isn't that much use for her at the moment, for harder battles where status effects come into effect, she will undoubtedly be useful. Her second ability also makes her a great supporter, both on the main team and from the reserves.

Medusa - Ranged - [A-DPS] - Reserve: Y - Bonds: Skill DMG
ST: 8/10 | DF: 8/10 | CQ: 6/10
11500/7500 (MAX), 14081/8591 (MLB)
Skill: Hits 3 enemies for moderate damage. Chance to petrify.
Ability(s) Low chance to petrify all melee foes at the start of each wave (65)
A powerhouse if we ever saw one, she's great for wreaking havoc on your opponent's team. She'll be very useful for harder battles where survival or skill shards is an issue.

Beethoven - Ranged - [A-DPS] - Reserve: Y* - Bonds: Normal DMG
ST: 7/10 | DF: 6/10 | CQ: 6/10
10000/7800 (MAX), 11933/9307 (MLB)
Skill: Hits all enemies for light damage. Chance to stun.
Ability(s) Increases skill damage (30); increases allies' attack speed (83)
Essentially Commodore Perry, but more stunning (get it? ;D). Sadly his stun chance isn't very high, so he's not as useful as he looks. His low attack also adds to this issue, so sadly he's not very interesting.

Guillotine - Ranged - [S-DPS] - Reserve: Y* - Bonds: Skill DMG
ST: 7/10 | DF: 6/10 | CQ: 8/10
11800/7700 (MAX), 14081/9188 (MLB)
Skill: Hits enemy for extreme damage and reduces attack speed.
Ability(s) Increases skill damage (30); enemy with the highest HP deals less damage at the start of each wave (83)
With her attack and ability-boosted skill damage out the roof, she's one of the hardest hitting single target damage dealers in the game. Her second ability is a nice bonus, but comes at a costly LB3. Nonetheless, she still does her job fairly well.

Angra Mainyu - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 6/10
10800/7800 (MAX), 12887/9070 (MLB)
Skill: Hits 2 enemies for moderate damage (melee priority).
Ability(s) Moderately increases skill damage (45); high chance of poisoning with skill (79)
Essentially the lovechild of Beelzebub and Adramelech, but with a more powerful skill. The poison chance on her skill is a nice addition, but it's not particularly powerful and isn't really worth the LB2.

Quetzalcoatl - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 6/10
7100/8800 (MAX), 8472/10501 (MLB)
Skill: Hits farther enemies for medium damage.
Ability(s) Reduces enemies' attack speed with skill (50); high chance of burning with normal attack (80)
Essentially the melee version of Nurarihyon but with Mephistopheles' ability tacked on. Sadly, like Nurari and the other farther attackers, she's not that interesting due to her low damage output. Her second ability is rather neat, especially if you don't have Mephisto or Gabriel, but isn't really worth the LB2.

Outenta Miysuyo - Melee - [S-DPS, OS] - Reserve: Y* - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 8/10
7200/8800 (MAX), 8591/10501 (MLB)
Skill: Hits enemy for heavy damage and reduces their defence.
Ability(s) Sharply reduces damage taken (60); Sharply increases attack when one of the Five Great Swords Under Heaven is on the team.(80)
A melee boss killer-tank who offers much in the form of team support- almost like the lovechild of Kashuu Kiyomitsu and Titanium Elf. While her skill is not as potent as Titanium Elf's, it's still useful in conquest and story, and her ability allows her to tank well. The gets a nice boost when another of the Five Swords on the team, but LB2 is a high price to pay for this.

Umibozu - Ranged - [A-DPS, OS] - Reserve: Y* - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 7/10
10750/7600 (MAX), 12828/9070 (MLB)
Skill: Hits 3 enemies for medium damage (melee priority) and decreases attack speed.
Ability(s) Phantasmas have a chance of stunning with skill (68)
His skill is similar to Nurarihyon's, but less effective in speed reduction. This makes him somewhat of an Adramelech clone. However, he does stand out from Adramelech in that his ability makes him somewhat useful for team support on a Phantasma team with a lot of multi-target AoEers, particularly if PvP becomes a thing.

Astaroth - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 8/10
7100/8800 (MAX), 8472/10501 (MLB)
Skill: Hits all enemies for moderate damage.
Ability(s) HP leech (30); Silences Phantasmas and increases their damage dealt during the final wave (78)
Her stats and skill are nothing interesting, but her abilities are. most controversial ability in the game. Her first is a HP leech, just like Mephisto's, which makes her a great tank. Her second is arguably the most controversial in the game- rendering her fellow Phantasmas unable to use her skills, but giving them a damage boost. While this may seem detrimental, it's actually quite nifty in conquest, where you aren't likely to use the skills of all your daemons during the final wave (her first ability also helps with tanking in higher level conquest). There are also ways around it in story battles too- for example, using a daemon's skill extensively in the first few waves, rendering it too expensive to be used during the final wave, or using her in a team that has few other Phantasmas.

Asclepius - Healer - [DS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 3/10 | CQ: 5/10
8500/8600 (MAX), 10143/10262 (MLB)
Skill: Heals 2 allies with lowest HP % and cures them of status effects.
Ability(s) Low chance of sharply increasing crit rate with skill (50); chance of healing for 100% HP with skill (78)
Asclepius the first proper healer with the ability to cure all daemons of status effects, which becomes increasingly important as we face more enemies that inflict status conditions and debuffs. Unfortunately, her abilities are not nearly as good. Her first ability is almost completely useless- anything with a low chance will rarely activate, and even if it does, the daemon will still crit less than half the time (think LB3 Titanium Elf crit rate). Her second ability is slightly more useful, as it can save daemons on the verge of death from continued onslaughts, but is it worth the LB2? Hard to say, as healer/damage reducers like Luminous Pearl can do the same thing just as effectively with their skill alone.

Ghost Ship - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 8/10 | DF: 7/10 | CQ: 6/10
7800/8600 (MAX), 8472/10501 (MLB)
Skill: Hits 2 enemies for moderate heavy damage (ranged priority).
Ability(s) Sharply reduces damage taken and slowly restores HP when near death (50); Sharply increases skill damage (78)
If someone took Mayflower and made her tankier, this would be the result. Ghost Ship is the first properly offensive tank in the game- her stats are geared more for offense than most melees and she hits very hard with her skill. Her first ability helps with her low HP somewhat, while her second ability makes her skill all the more terrifying. A great addition to offensive teams that want a little bit more tankiness without sacrificing power.

Leonardo Da Vinci - Ranged - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 8/10 | DF: 7/10 | CQ: 9/10
11200/8000 (MAX), 13365/9546 (MLB)
Skill: Hits enemy with highest attack for damage. Chance to paralyse.
Ability(s): Sharply increases crit DMG (23); Sharply increases damage dealt and slightly reduces damage taken (85)
With his abilities sharply increasing his damage during crits, Leonardo is the perfect single-target nuker for a crit-stacking team. His ability at LB3 powers him up considerably too, allowing his crit damage to go out the roof, especially on his skill. Pair him with a crit rate booster and watch those bosses get decimated. The paralysis on his skill is also useful for shutting bosses down, in the event that they don’t die.

Amano-Iwato - Ranged - [OS, A-DPS] - Reserve: Y - Bonds: Skill DMG
ST: 7/10 | DF: 6/10 | CQ: 5/10
10700/7300 (MAX), 12769/8712 (MLB)
Skill: Hits all enemies for moderate damage. Chance to silence.
Ability(s) Slightly reduces damage dealt by enemies at the start of each wave (60); chance to petrify all enemies at the start of each wave. (75)
Did anyone order some crowd control? Sadly, his crowd control is not too reliable- he only has moderate chances of silencing and petrifying (not to mention that his petrification doesn't come until LB1!). That said, if they work, he can be a reasonably useful support daemon, especially since his skill damage is higher than most supporters.

Orpheus - Healer - [OS, Utility] - Rec: LB0, LB2 - Reserve: Y - Bonds: Normal DMG
[LB0] ST: 7/10 | DF: 10/10 | CQ: 9/10 ~ [LB2] ST: 7/10 | DF: 10/10 | CQ: 10/10
9500/8500 (MAX), 11336/10143 (MLB)
Skill: Increases damage dealt by all allies.
Ability(s): Increases EXP gained by 20% (80)
Orpheus is essentially Freyr 2.0, swapping out a wave heal and soulstone boost for extra power and an exp boost. Otherwise, the pretty face with the harp is a top notch addition to any story/tower and conquest team.

Ghoula - Melee - [Tank, S-DPS] - Rec: As high as possible - Reserve: N - Bonds: Normal DMG, HP
[LB0] ST: 7/10 | DF: 6/10 | CQ: 6/10 ~ [MLB] ST: 9/10 | DF: 6/10 | CQ: 7/10
7000/9200 (MAX), 8354/10978 (MLB)
Skill: Hits enemy for extreme damage and reduces damage dealt.
Ability(s): Increases HP (55); Heals 5% of max HP every 5 seconds (75)
Following on the heels of Ravenna, Ghoula is yet another solid tank with a significant offensive presence. She has a very similar kit to Ravenna, the main difference being that her skill is the offensive foil to Ravenna's defensive skill. This, combined with her higher HP and higher HP regen gives Ghoula a slight edge as a wave clearer, but she loses out to Ravenna against bosses. Nonetheless, still one of the best tanks in the game.

Sessho Seki - Ranged - [OS, S-DPS] - Rec: LB2 - Reserve: N - Bonds: Skill DMG, Normal DMG
[LB0] ST: 7/10 | DF: 5/10 | CQ: 5/10 ~ [LB2] ST: 9/10 | DF: 6/10 | CQ: 6/10
12000/8400 (MAX), 14319/10023 (MLB)
or Skill: Hits enemy with highest HP for extreme damage. High chance to stun.
Ability(s): Chance to poison with skill (52); Chance to poison all enemies at the start of each wave (78)
Sessho Seki combines incredible stats with status ailments to shut down opposing teams- stun to control bosses, poison to whittle the enemies down. This makes her particularly potent for story and tower, where grinding through waves is the key element. Sadly she's not too useful for conquest at the moment, since her skill damage is quite low, but that may change in future. Watch this space.

Azi Dahaka - Ranged - [S-DPS] - Rec: LB0, LB3 - Reserve: N - Bonds: Angra Mainyu, Skill DMG
[LB0] ST: 9/10 | DF: 6/10 | CQ: 8/10 ~ [LB3] ST: 10/10 | DF: 6/10 | CQ: 10/10
11500/7600 (MAX), 14081/9070 (MLB)
Skill: Hits enemy for moderate damage and increases damage taken.
Ability(s): Sharply increases crit rate (68); significantly increase crit damage when Angra Mainyu is on the team (83)
Quite literally Titanium Elf 2.0. As if Titanium wasn't terrifying enough, her special bond with Angra Mainyu (+12%!) shoots her skill damage out the roof.

Azuchi - Ranged - [A-DPS] - Rec: LB3 - Reserve: Y - Bonds: Skill DMG
[LB0] ST: 7/10 | DF: 6/10 | CQ: 5/10 ~ [LB3] ST: 9/10 | DF: 6/10 | CQ: 6/10
11000/8000 (MAX), 14319/10023 (MLB)
Skill: Hits all enemies for moderate damage. Low chance to burn.
Ability(s): Increases crit rate and DMG (70); Slightly reduces damage taken by Animas (85)
If Bowser's Castle could be Otogified, then Azuchi would be it. She takes the standard full-screen AoEer role, and literally adds more fire and explosions to it. The key thing that makes her stand out from the rest of the full-screen AoEers is her first ability, which rather handily, is unlocked at LB0 and allows her to really boost her damage with the crit stacking. This, combined with her second ability, make her a perfect candidate to be used in an Anima crit-stacking team with Pearl/Mayflower and Antikythera.


Qilin - Melee - [OS] - Rec: LB2 - Reserve: N - Bonds: Normal DMG
[LB0] ST: 8/10 | DF: 6/10 | CQ: 9/10 ~ [LB2] ST: 9/10 | DF: 6/10 | CQ: 10/10
7700/9000 (MAX), 9188/10739 (MLB)
Skill: Increases allies' crit rate.
Ability(s): Reduces damage taken (32); slightly increases Divina crit damage at the start of each wave (79).
Qilin is a near godly addition to any conquest team, being one of the few daemons to boost the whole team's crit rate. Her first ability allows her to function reasonably well as a main tank, whereas her second ability makes the effects of her crit rate buff even more potent, (though not as potent as Katsushika Hokusai's).

Nekogami - Ranged - [S-DPS] - Rec: LB3 - Reserve: N - Bonds: Skill DMG, Normal DMG
[LB0] ST: 8/10 | DF: 5/10 | CQ: 7/10 ~ [LB3] ST: 8/10 | DF: 6/10 | CQ: 9/10
12000/8000 (MAX), 14319/9546 (MLB)
Skill: Hits enemy for heavy damage and decreases their attack speed.
Ability(s): Sharply increases crit rate (63); significantly increase crit damage (83)
Essentially the speed-lowering version of Azi Dahaka. Nekogami's abilities make her a terrifying nuker on a crit-stacking team, and make up for her low base skill damage. Not being dependent on another daemon is a big advantage that Neko has over Azi, but ultimately, that speed debuff makes her less useful for her niche role than Azi's damage taken debuff. Still, a pretty damn good nuker.

Mazu - Healer - [DS] - Rec: LB0, LB1 - Reserve: Y - Bonds: Normal DMG
[LB0] ST: 8/10 | DF: 3/10 | CQ: 5/10 ~ [LB1] ST: 8/10 | DF: 3/10 | CQ: 5/10
9000/8630 (MAX), 10739//10298 (MLB)
Skill: Heals all allies and reduces damage taken.
Ability(s) Heals 2 allies with the lowest HP % at the start of each wave (75)
Another healer-damage reducer who is essentially Luminous Pearl 2.0, but without the crit rate boost. Sadly her ability comes at LB1, which isn't really worth it for what it is, but it is somewhat handy for keeping things alive I suppose.

Kappa - Ranged - [A-DPS] - Rec: As high as possible - Reserve: N - Bonds: Skill DMG, Normal DMG
[LB0] ST: 8/10 | DF: 8/10 | CQ: 5/10 ~ [MLB] ST: 10/10 | DF: 9/10 | CQ: 8/10
12000/9000 (MAX), 14319/10739(MLB)
Skill: Hits 3 enemies (ranged) for moderate damage.
Ability(s): Slightly increases damage dealt at the start of each wave (60); sharply increases skill damage (74)
Essentially a clone of Belphegor, but with higher attack and HP. His first ability gives him an even bigger attack boost compared to the already terrifying Belphegor.

4-Stars

Note that because the starters have 4-star stats, most 4-stars score poorly when compared to them.

Lady Nō - Ranged - [OS] - Reserve: N - Bonds: Normal DMG
ST: 9/10 | DF: 5/10 | CQ: 9/10
7000/5820 (MAX), 8583/7135 (MLB)
Skill: Lowers defence of 2 enemies (melee priority).
Ability(s): N/A
The poor man's Socrates. Her skill is actually more powerful than his, but doesn't affect all enemies and she doesn't give a crit rate boost. Still, she's pretty darn good.

Hraesvelgr - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 4/10
5100/6500 (MAX), 6253/7969 (MLB)
Skill: Hits surrounding enemies for moderate damage.
Ability(s): N/A
Not a very interesting daemon- she just does damage. That's basically it. Her skill is also a bit trickier to use, being a surrounding AoE.

R'lyeh - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 6/10
7500/5250 (MAX), 9195/6436 (MLB)
Skill: Hits 2 enemies for moderate damage (ranged priority).
Ability(s): High chance of inducing sleep with skill (68)
Essentially a Muramasa clone, except she's not nearly as easy to MLB. Her second ability allows her to put 2 ranged enemies to sleep, which is a pretty nifty ability.

Tennyo Ayame - Healer - [DS] - Reserve: N - Bonds: Skill DMG, Normal DMG
ST: 8/10 | DF: 4/10 | CQ: 6/10
6000/6200 (MAX), 7356/7263 (MLB)
Skill: Heals allies for a small amount and reduces damage taken.
Ability(s): N/A
Her skill is quite good and would definitely come in handy for boss stages (8.6.7 in particular) where the normal enemies can do large amounts of damage. However, like all healers, her damage output is mediocre.

Tenjin - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 4/10
6800/5800 (MAX), 8337/7112 (MLB)
Skill: Hits all enemies for light damage.
Ability(s): N/A
The poor man's Mjolnir, and honestly, just as uninteresting. Still, he could be useful for skill cancelling.

Lightning - Ranged - Reserve: N - Bonds: Skill DMG
[S-DPS] - ST: 4/10 | DF: 4/10 | CQ: 4/10
7500/5650 (MAX), 9195/6928 (MLB)
Skill: Hits enemy with lowest HP for heavy damage.
Ability(s): N/A
His skill seems decent until you realise it does damage to the enemy with the lowest HP. I guess that could be useful for finishing off bosses? His reasonably high attack is his only saving grace.

Princess Saho - Healer - Reserve: Y* - Bonds: Normal DMG
[OS] - ST: 7/10 | DF: 4/10 | CQ: 7/10
5800/5850 (MAX), 7112/7172 (MLB)
Skill: Increases damage dealt by 3 allies (ranged priority).
Ability(s): Increases level if Tatsuta is on the team (39)
Her skill is great if you've got other powerful ranged units, particularly in harder conquest battles. However, if you have more than one melee on the team, she'll end up increasing her own attack, which is kind of useless if she's healing (unless you need more powerful heals). Her ability is a bit gimmicky because it's not likely for you to have both her and Tatsuta on the team, but this can easily be solved by sticking one of them on the reserve team.

Princess Tatsuta - Healer - Reserve: Y* - Bonds: Normal DMG, HP
[DS] - ST: 9/10 | DF: 3/10 | CQ: 8/10
5850/5800 (MAX), 7172/7112 (MLB)
Skill: Increases allies' defence.
Ability(s): Increases level if Saho is on the team (39)
Contrary to Saho's attack boost, Tatsuta's skill gives your team a defence boost. This doesn't seem like much at first, but reducing damage taken by 510 per hit is incredibly OP for stages where enemies do a lot of damage (particularly 8.6.7) and can improve team survival immensely. For those of you that played Chain Chronicle, she's the Farlin of Otogi. Her ability is nice if you have Saho on the reserve team.

Meito Kotetsu - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 3/10 | DF: 5/10 | CQ: 4/10
5100/6600 (MAX), 6253/8092 (MLB)
Skill: Hits enemy for heavy damage.
Ability(s): N/A
An Ibaraki Doji clone, but with no ability to boost his damage. A complete waste of time.

Elaphure - Melee - [Tank] - Reserve: N - Bonds: HP, Normal DMG
ST: 8/10 | DF: 3/10 | CQ: 6/10
5000/6210 (MAX), 6131/7613 (MLB)
Skill: Heals self and increases self defence.
Ability(s): Slowly heals self over time (38)
She's pretty much made for taking punishment from bosses, which can be quite handy for later levels with a big emphasis on survival. Another Chain Chronicle reference here- this gal is the Parchelle of Otogi.

Kintaro - Melee - [OS, A-DPS] - Reserve: Y* - Bonds: Normal DMG
ST: 5/10 | DF: 5/10 | CQ: 4/10
5200/6180 (MAX), 6376/7577 (MLB)
Skill: Hits surrounding enemies for light damage. A chance to stun.
Ability(s): Increases damage if one of the other Four Heavenly Kings of Raiko is on the team (43)
The poor man's Breaking Wheel. Like Breaking Wheel, his skill can be hard to get the most out of. If you don't get his skill right, he's just a slightly weaker version of Okita Soji. His ability is also a bit of a gimmick.

Chimera - Ranged - [A-DPS] - Reserve: Y* - Bonds: Skill DMG
ST: 7/10 | DF: 6/10 | CQ: 5/10
7000/5400 (MAX), 8583/6694 (MLB)
Skill: Hits 2 enemies for moderate damage (melee priority).
Ability(s): Increases crit rate when Cerberus and Hydra are on the team (33)
She will be a mainstay on your team in the early chapters of the game. Her skill is pretty decent and she synergises really well with other daemons you get for free. A second copy from Login Rewards is also fairly nifty if you want to use her (not recommended). Sadly her ability is very gimmicky, as it requires Cerberus and Hydra to activate.

Daji - Ranged - [OS, A-DPS] - Reserve: N - Bonds: Normal DMG, Skill DMG
ST: 7/10 | DF: 5/10 | CQ: 6/10
7500/5600 (MAX), 9195/6866 (MLB)
Skill: Hits 2 enemies with the least HP for light damage, and increases damage taken.
Ability(s): N/A
The poor man's Spider's Thread. Her skill still makes for good utility, but might be a bit annoying to use since she only hits the enemies with the least HP (ie. usually not the boss).

Flying Nimbus - Ranged - Reserve: Y - Bonds: Normal DMG
[OS] - ST: 9/10 | DF: 5/10 | CQ: 9/10
7470/5100 (MAX), 9158/6253 (MLB)
Skill: Heals 2 allies (melee) and increases attack speed.
Ability(s): Increases attack speed of allies (48)
Her skill and ability make her a great support unit, and one of the best healers. Also, because she is a ranged unit and not a healer, her damage output is actually pretty decent.Her ability also works from the reserve party, which is really neat.

Arondight - Melee - [A-DPS, OS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 5/10
5400/6400 (MAX), 6620/7847 (MLB)
Skill: Hits surrounding enemies for moderate damage and reduces defence.
Ability(s): N/A
Like other surrounding AoE users, her skill is a tricky to use, but the defence reduction is nice.

Yatagarasu - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 5/10
5490/6420 (MAX), 6731/7871 (MLB)
Skill: Hits surrounding enemies for moderate damage.
Ability(s): N/A
A Hraesvelgr clone, and just as uninteresting.

Isis - Healer - [DS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 3/10 | CQ: 3/10
6030/6030 (MAX), 7393/7393 (MLB)
Skill: Heals allies for a moderate amount.
Ability(s): N/A
Stock-standard entry level healer. She heals for a decent amount, but with no extra effects, her skill is pretty lacklustre.

Ox Demon - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 6/10 | CQ: 7/10
7200/5400 (MAX), 8827/6620 (MLB)
Skill: Hits two enemies for moderate damage (melee priority). Chance to poison.
Ability(s): Increass skill damage (35)
Essentially a buffed Chimera with poison. The only downside is that unless you get her early on, you're likely not going to use her much since you'll have a decently levelled Chimera.

Basilisk - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 5/10
5000/6600 (MAX), 6131/8092 (MLB)
Skill: Hits enemy for heavy damage. High chance to poison.
Ability(s): N/A
Essentially Ibaraki Doji with poison. I guess the poison could be useful, but otherwise he's meh.

White Hare of Inaba - Ranged - [OS] - Reserve: N - Bonds: Normal DMG
ST: 7/10 | DF: 4/10 | CQ: 8/10
7200/5400 (MAX), 8827/6586 (MLB)
Skill: Increases attack of 2 allies (melee priority).
Ability(s): N/A
While she only buffs 2 allies, it's by a decent amount, making her one of the better buffers in the game. She gets brownie points for being easily obtainable.

Yuki Onna - Ranged - [A-DPS] - Reserve: N - Bonds: Normal DMG
ST: 3/10 | DF: 4/10 | CQ: 3/10
7500/5100 (MAX), 9195/6253 (MLB)
Skill: Hits all enemies for almost non-existent damage. Chance to freeze.
Ability(s): Chance to freeze with normal attacks. (55)
Her skill damage is pitiful and Freeze doesn't seem to be too game-changing. But I get the niggling feeling that it'll be more useful later- I mean, why else would she do so little damage...

Poison S. Brew - Ranged - [OS, A-DPS] - Reserve: Y - Bonds: Normal DMG
ST: 7/10 | DF: 3/10 | CQ: 6/10
7020/5400 (MAX), 8606/6620 (MLB)
Skill: High chance of virulently poisoning all enemies.
Ability(s): Increases allies' crit damage (39)
Designed for longer, more drawn out battles, though not too great overall. However, her ability makes her an excellent member of the reserve team, which is arguably her biggest selling point.

Titania - Ranged - [A-DPS] - Reserve: Y* - Bonds: Skill DMG
ST: 9/10 | DF: 8/10 | CQ: 5/10
7270/5200 (MAX), 8914/6376 (MLB)
Skill: Hits 3 enemies for moderate damage (ranged priority).
Ability(s): Increases attack of Phantasmas when leader
The poor man's Himiko minus silence, she will be the first 3-hit AoE user for most players. Her ranged priority AoE synergises well with Chimera's melee priority AoE and forms the core of a free player's team during the middle part of the storyline. Her skill is a tad tricky to use as it has a moderate cast-time, but you will find yourself smacking enemies with it quite frequently. Her ability is also neat if you're running a phantom team.

Dojigiri Yasutsuna - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 6/10 | CQ: 4/10
5100/6030 (MAX), 6253/7393 (MLB)
Skill: Hits all nearby enemies for moderate damage.
Ability(s): Slightly increases crit damage (23); Increases damage when one of the Five Swords Under Heaven is on the team (66)
Unlike other melee AoE users, her AoE is easy to use and does reasonable damage. Her abilities (particularly her second ability) do increase her damage output, but the first relies on her landing a crit in the first place, while the second relies on LB2 AND one of the other Five Swords Under Heaven.

Konohana Sakuya - Ranged - [DS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 9/10 | CQ: 4/10
7410/5160 (MAX), 9085/6326 (MLB)
Skill: Heals 2 allies with lowest HP and reduces damage taken.
Ability(s): Increases drop rate by 10% (66)
Good stats and combination of Tatsuta and Isis's skills make her a force to be reckoned with as a ranged support. Her ability is great for farming (she provides the biggest drop rate boost in the game so far), but comes at LB2.

Diamond - Melee - [A-DPS, Tank] - Reserve: N - Bonds: Skill DMG, Normal DMG
ST: 6/10 | DF: 6/10 | CQ: 5/10
5000/6000 (MAX), 6132/7356 (MLB)
Skill: Hits all enemies in her row for light damage.
Ability(s): Reduces damage taken at low HP (64)
The poor man's Kogitsunemaru, she does a pretty decent job at it too. Sadly, with the addition of Tamate Tomato Box, she's lost some of her shine.

Hariti - Ranged - [A-DPS, DS] - Reserve: Y - Bonds: Skill DMG
ST: 6/10 | DF: 6/10 | CQ: 5/10
7000/5700 (MAX), 8583/6988 (MLB)
Skill: Hits 2 enemies for moderate damage (melee priority).
Ability(s): Heals ally with lowest HP at the start of each wave (14)
A slightly crappier Muramasa, but with healing. This pretty much limits her use to the reserve party, since Muramasa's a far superior battler.

Zhuge Ling - Ranged - [OS] - Reserve: Y - Bonds: Normal DMG
ST: 7/10 | DF: 4/10 | CQ: 9/10
6600/5600 (MAX), 8092/6866 (MLB)
Skill: Increases damage taken by 2 enemies.
Ability(s): Increases team's crit damage (38)
A little luck is required for her skill to affect the right enemies, but boy, when it works, it does wonders. Her ability is also really nice for increasing the team's damage output, and makes her an excellent candidate for the reserve party.

Cerberus - Melee - [S-DPS, Tank] - Reserve: Y* - Bonds: Skill DMG, HP
ST: 6/10 | DF: 4/10 | CQ: 5/10
5000/6500 (MAX), 6132/7969 (MLB)
Skill: Hits enemy for heavy damage & reduces their attack speed.
Ability(s): Increases crit rate when Chimera and Hydra are on the team (33)
Her skill means that she functions quite well as a tank and boss-killer. However, she is plagued by the same gimmicky ability that Chimera has.

Thumbelina - Ranged - [DS] - Reserve: N - Bonds: Normal DMG
ST: 7/10 | DF: 3/10 | CQ: 3/10
7500/5000 (MAX), 9195/6131 (MLB)
Skill: Heals allies for a moderate amount.
Ability(s): Reduces damage taken (64)
A more offensive version of Isis, which gives the team a little more firepower. Her ability is kinda redundant for a ranged unit, but it means that she could potentially be used as a tank in a 4-melee/1-ranged or all ranged team.

Gasha Dokuro - Ranged - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 6/10
7300/5700 (MAX),8951/6988 (MLB)
Skill: Hits enemy with highest attack for heavy damage.
Ability(s): N/A
Another boss-killer. Has the potential to be good, especially because her skill hits quite hard and hits the enemy with the highest attack- often the boss.

Tamate Box - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 7/10 | CQ: 6/10
5500/6100 (MAX), 6744/7480 (MLB)
Skill: Hits nearby enemies for light damage.
Ability(s): Increases crit rate (56)
Nice stats for a 4-star melee daemon, and essentially 1-ups Diamond. Basically the poor man's Shishiou.

Kraken - Ranged - [A-DPS] - Reserve: Y* - Bonds: Normal DMG
ST: 8/10 | DF: 5/10 | CQ: 6/10
6900/5100 (MAX), 8459/6253 (MLB)
Skill: Hits all enemies for light damage and reduces attack speed.
Ability(s): Increases soulstones gained by 10% and drop rate (75)
The poor man's Nurarihyon, though much poorer in terms of the attack speed decrease. Her ability is nice, but totally not worth it for LB3.

Fragarach - Melee - [A-DPS] - ST: 5/10 | DF: 5/10 | CQ: 5/10
5000/6100 (MAX), 6131/7480 (MLB)
Skill: Hits 2 enemies for light damage and reduces damage dealt (ranged priority).
Ability(s): Increases crit rate (42)
Stats and skill damage are less than amazing, though her skill can help to reduce the damage dealt big, bad, ranged bosses. Still, not too amazing.

Katsushika Hokusai - Ranged - [OS] - ST: 6/10 | DF: 5/10 | CQ: 9/10
6800/5200 (MAX), 8337/6376 (MLB)
Skill: Increases crit rate of 2 allies with highest attack.
Ability(s): Sharply increases crit damage of the 2 allies with the highest attack (66)
The big brother of Magic Mallet, Katsushika is excellent for conquest battles and particularly good considering the number of crit-stacking daemons into the game- pair him with something like Titanium Elf and watch your team's damage soar. His ability makes him even better, and means that you can stick him in the reserve team too.

AMR Rem - Ranged - [A-DPS] - ST: 4/10 | DF: 5/10 | CQ: 5/10
7000/5500 (MAX), 8362/6744 (MLB)
Skill: Deals heavy damage to enemy with the most HP.
Ability(s): Increases crit rate and sharply increass crit damage (70)
Almost like the poor man's Titanium Elf, AMR Rem is a great boss killer and has a great ability that increase her damage output considerably. This ability does come at LB2 though, which means she's a fairly standard, lacklustre boss killer until then.

Bismuth Crystal - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 4/10
5000/6200 (MAX), 6131/7602 (MLB)
Skill: Deals light damage to further enemies.
Ability(s): Sharply increases skill damage (60)
The poor man's Shishiou/Onimaru. Nice that she gets a skill damage boost at max level, which puts her skill damage closer to Shishou and Onimaru's, but outside of her skill hits she won't be doing much damage.

Tesso - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 4/10
5000/6100 (MAX), 6131/7480 (MLB)
Skill: Hits 3 enemies for light damage (melee priority).
Ability(s): Increases skill damage (64)
Kind of like Bismuth Crystal, but less versatile. Her skill damage boost is also unlocked at LB1, which means she'll be doing practically zero damage at LB0.

Cangjie - Ranged - [OS, A-DPS] - Reserve: N - Bonds: Normal DMG
ST: 7/10 | DF: 5/10 | CQ: 7/10
7200/5000 (MAX), 8827/6131 (MLB)
Skill: Hits 3 enemies for light damage, and increases damage taken (ranged priority)
Ability(s): Increases crit rate and sharply increases crit damage (65)
The better version of Daji, though a bit more fragile. Still, she's pretty good, especially if you get her to LB1.

Restless Ghost [Serious] - Melee - [S-DPS] - Reserve: N - Bonds: HP, Skill DMG
ST: 4/10 | DF: 5/10 | CQ: 5/10
5000/6450 (MAX), 6131/7908(MLB)
Skill: Hits enemy for heavy damage.
Ability(s): Sharply increases crit rate and damage when HP is below half (57)
Essentially an upgraded version of her 3-star self, but with more power once she's taken a few hits. Not too interesting, but hey, could come in handy in a pinch for newbies trying to get through the story I guess.

Cap'n Bartholomew - Melee - [A-DPS, Utility] - Reserve: Y - Bonds: Skill DMG
ST: 6/10 | DF: 10/10 | CQ: 5/10
7000/5300 (MAX), 8583/6498 (MLB)
Skill: Hits two enemies for moderate damage (ranged priority).
Ability(s): Increases soulstones gained by 10%.(52)
Essentially Muramasa with Gryphon's ability, which makes him all the more useful as a utility daemon.

Raiju - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 5/10
5020/6360 (MAX), 6156/7797 (MLB)
Skill: Hits enemy for heavy damage.
Ability(s): Chance to paralyse with skill, increases damage taken by paralysed enemies (62)
Her stats and skill are nothing interesting, but her ability is indeed interesting- it allows her to work almost like the lovechild of Nue and Titanium Elf (fitting, since she's Nue's BFF), which can have its situational uses (eg. conquest). Unfortunately you need her at LB1 for it. She's probably better as bonding material for Nue though, bestowing +4% skill damage in addition to her usual 6% normal attack through special bonds.

Barbatos - Ranged - [OS, Utility] - Reserve: Y* - Bonds: Normal DMG
ST: 7/10 | DF: 5/10 | CQ: 6/10
7000/5100 (MAX), 8583/6253 (MLB)
Skill: Does damage to allies, but increases their damage dealt.
Ability(s): Increases soulstones gained (67)
While her skill does damage allies, it is incredibly potent and can give your team a massive boost. If your team is not in danger of dying, Barbatos can potentially be a devastating buffer. At LB2, she also becomes a useful utility daemon.

Brinicle - Ranged - [OS] - Reserve: N - Bonds: Normal DMG
ST: 6/10 | DF: 5/10 | CQ: 5/10
6600/5250 (MAX), 8092/6436 (MLB)
Skill: Hits enemy for moderate damage. High chance to freeze.
Ability(s): Chance to freeze with normal attacks (62)
Essentially a more powerful version of Yuki Onna. Unlike Yuki Onna, Brinicle does suffer from poor stats, but her freeze effects are much more potent, giving her a situational place on teams where immobilisation is the key. Could be good, I guess.

Hydra - Melee - [A-DPS] - Reserve: Y* - Bonds: Skill DMG, HP
ST: 6/10 | DF: 6/10 | CQ: 5/10
6600/5250 (MAX), 8092/6436 (MLB)
Skill: Hits nearby enemies for light damage. High chance to inflict weak poison.
Ability(s): Slowly heals self over time (60); Increases crit rate when Chimera and Cerberus are on the team (65)
A rather unique offensive melee type, with high attack and low HP. Her first ability allows her to take hits slightly better, while her second ability is the same gimmicky thing that Chimera and Cerberus have.

Snake Spear - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 6/10 | CQ: 5/10
5000/6200 (MAX), 6131/7602 (MLB)
Skill: Hits all enemies in his row for moderate damage.
Ability(s): Sharply increases damage dealt when HP is below half (64)
The poor man's Kogitsunemaru, except a more offensive variant. Sadly his ability is only unlocked at LB1, but he's still not a bad daemon without it.

Jomon Sugi - Melee - [OS, Tank] - Reserve: N - Bonds: HP, Normal DMG
ST: 6/10 | DF: 4/10 | CQ: 5/10
5000/5900 (MAX), 6131/7234 (MLB)
Skill: Hits all enemies for light damage and reduces attack speed.
Ability(s): Reduces damage taken and slowly heals self over time (65)
Jomog Sugi is all about taking things slow- slowing your enemies attacks while slowly healing herself. She's great as a stall tank, if you need to stop your enemies from savaging your team while you wait for cooldowns or skill shards. Keep in mind that she needs to be LB1 to achieve this though- at LB0 she's essentially a tanky poor man's Nurarihyon.

Ubume - Melee - [Tank, OS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 5/10 | CQ: 6/10
5000/5900 (MAX), 6131/7098 (MLB)
Skill: Hits all enemies for damage and increases damage taken.
Ability(s): Sharply reduces damage taken. (64)
Ubume is an improved version of Cangjie and Daji, hitting all enemies instead of just 2 or 3, and she makes for a decent tank at LB1. She doesn’t really shine in any one area, but is not a bad all-round option.

Nurikabe - Melee - [DS, Tank] - Reserve: N - Bonds: Skill DMG
ST: 8/10 | DF: 3/10 | CQ: 6/10
5000/6760 (MAX), 6131/8288 (MLB)
Skill: Reduces damage done to all allies for a limited time.
Ability(s): N/A
With her skill reducing damage taken by 59%, she’s a pretty good option if you don’t have any healer/damage reducers. Like Tatsuta, she’s quite useful for harder story missions with big bosses that hit for a ton with their skill, or which do a lot of damage to the whole team.

Nitroglycerin - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 8/10 | CQ: 5/10
5000/6760 (MAX), 6131/8288 (MLB)
Skill: His all enemies for moderate damage.
Ability(s): Sharply increases skill damage (64)
Nitroglycerin is the first truly offensive AoE tank. With her first ability, she has the highest all-targets AoE damage in the game. However, her stats really put a dent in her survivability, so she will need some decent healing or damage reduction support to keep her alive.

Ruyi Bang - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 6/10 | CQ: 5/10
5000/6200 (MAX), 6131/7602 (MLB)
Skill: Hits all enemies in her row for moderate damage.
Ability(s): Chance of stunning with normal attack (65)
She's pretty cool. Essentially the new Diamond, Ruyi Bang functions well as a row AoEer if you don't already have one. The added stun with normal attack at LB1 is a decent addition if you get a second copy of her.

Scarlett Shott (Serious) - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
[LB0] ST: 6/10 | DF: 6/10 | CQ: 5/10 ~ [LB0] ST: 7/10 | DF: 6/10 | CQ: 6/10
8800/5520 (MAX), 10778/5757 (MLB)
Skill: Hits two enemies for moderate damage (ranged priority). Chance to burn.
Ability(s): Sharply increases damage dealt (65)
Scarlett is certainly getting Serious! She's essentially Muramasa 2.0, and much like Muramasa, gets a major damage boost after unlocking her ability at LB1. This makes her one of, if not the hardest hitting 4-star after unlocking her ability. The burn on her skill is nice, but not really a game changer. Sadly, due to the difficulty of obtaining multiple copies of her and her rarity, she still faces stiff competition from MLB Muramasa in conquest.

Nephila Clavata - Melee - [OS] - Rec: LB1 - Reserve: N - Bonds: Skill DMG
[LB0] ST: 5/10 | DF: 4/10 | CQ: 4/10 ~ [LB1] ST: 6/10 | DF: 4/10 | CQ: 4/10
5500/6100 (MAX), 6744/7480 (MLB)
Skill: Hits all enemies for light damage and decreases attack speed.
Ability(s): Decreases attack speed of enemies with normal attacks (65)
With attack speed reduction on both her skill and her normal attacks, she's a great addition to teams looking to survive against powerful enemies. However, she's not as potent as other attack speed reducers such as Nurarihyon, Abaddon, or Philosopher's Stone, due to her specialisation, her use is very much situational.

He Shi Bi - Melee - [Utility, S-DPS] - Rec: LB1 - Reserve: N - Bonds: Skill DMG
[LB0] ST: 5/10 | DF: 5/10 | CQ: 5/10 ~ [LB2] ST: 5/10 | DF: 9/10 | CQ: 5/10
5900/5700 (MAX), 7234/6988 (MLB)
Skill: Hits enemy with highest HP for extreme damage.
Ability(s): Increases drop rate (65)
He Shi Bi is the first drop rate booster that moderately increases the drop rate, making her a useful addition to the team if you're looking to farm EXP dungeons. Otherwise, the rest of her kit is rather standard (apart from the lopsided stats!).

Ao Guang - Melee - [A-DPS] - Rec: As high as possible - Reserve: N - Bonds: Skill DMG
[LB0] ST: 5/10 | DF: 4/10 | CQ: 3/10 ~ [MLB] ST: 6/10 | DF: 6/10 | CQ: 4/10
5800/6800 (MAX), 7112/8337 (MLB)
Skill: Hits all enemies for moderate damage.
Ability(s) N/A
Pretty standard full-screen nuker here, nothing too interesting to see here. Move along.

Scythe of Adamas - Melee - [A-DPS] - Rec: LB1+ - Reserve: N - Bonds: Skill DMG
[LB0] ST: 5/10 | DF: 4/10 | CQ: 3/10 ~ [LB1] ST: 6/10 | DF: 7/10 | CQ: 5/10
6800/6900 (MAX), 8337/8459 (MLB)
Skill: Hits further enemies for moderate damage.
Ability(s) Significantly increases skill DMG (65)
While her stats are fairly average, the 50% skill damage boost she gets with her ability makes her skill quite powerful, and puts her skill damage on par with 5-star full-screen nukers. Sadly you need LB1 for this, but it's worth the LB1.

Jiangshi - Melee - [A-DPS] - Rec: LB2+ - Reserve: N - Bonds: Skill DMG
[LB0] ST: 5/10 | DF: 4/10 | CQ: 3/10 ~ [LB2] ST: 6/10 | DF: 6/10 | CQ: 4/10
5700/6700 (MAX), 6988/8215(MLB)
Skill: Hits nearby enemies for moderate damage.
Ability(s) Sharply increases damage dealt & attack speed (67)
A fairly boring daemon, though her skill does decent damage. Her ability is nice for boosting her DPS, but not worth it at LB2.

3-Stars

Again, because the starters have 4-star stats, most 3-stars score poorly when compared to them.

Diaochan - Ranged - [A-DPS, OS] - Reserve: N - Bonds: Normal DMG
ST: 7/10 | DF: 5/10 | CQ: 5/10
4850/4110 (MAX), 6168/5228 (MLB)
Skill: Hits 2 enemies with the highest attack for light damage & reduces their damage dealt.
Ability(s): N/A
While her skill isn't so damaging, it can definitely have uses in improving survival against difficult enemies. Her stats aren't too shabby either.

Yoichi's Bow - Ranged - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 5/10
5000/4000 (MAX), 6361/5090 (MLB)
Skill: Hits enemy for heavy damage.
Ability(s): N/A
Decent stats, mediocre skill.

Cleaver - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 5/10
4200/4290 (MAX), 5343/5457 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Mediocre stats, mediocre skill damage.

Magic Mallet - Ranged - [OS] - Reserve: N - Bonds: Normal DMG
ST: 6/10 | DF: 5/10 | CQ: 8/10
5100/4000 (MAX), 6488/5090 (MLB)
Skill: Increases crit rate of 2 allies (melee priority).
Ability(s): N/A
While less useful in the storyline, her skill is pretty useful for conquest events and can increase the damage done by boss-killers tremendously.

Kintaro's Axe - Melee - [A-DPS] - Reserve: N - Bonds: Normal DMG
ST: 3/10 | DF: 3/10 | CQ: 2/10
3000/4800 (MAX), 3816/6106(MLB)
Skill: Hits surrounding enemies for light damage.
Ability(s): Increases damage dealt (35)
Despite the fact that he is incredibly easy to obtain and MLB from free summon, his stats are awful. He dies way too fast for his high HP to be remotely useful, and his low attack means he barely scratches most enemies.

Lü Lingqi - Melee - [Tank] - Reserve: N - Bonds: HP, Normal DMG
ST: 7/10 | DF: 4/10 | CQ: 4/10
3750/4500 (MAX), 4770/5724 (MLB)
Skill: Heals self for a moderate amount.
Ability(s): N/A
The poor man's Elaphure, but without the defence boost. Still, she's easily MLBed from Free Summon, so if you don't have Elaphure and want a tank, she's usable.

Azure Sword - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 4/10
3600/4530 (MAX), 4580/5763 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Awful stats, mediocre skill damage.

Koropokkur - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 4/10
3600/4560 (MAX), 4580/5801 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Awful stats, mediocre skill damage.

Azukiarai - Ranged - [OS] - Reserve: N - Bonds: Normal DMG, HP
ST: 5/10 | DF: 4/10 | CQ: 8/10
4300/4300 (MAX), 5476/5476 (MLB)
Skill: Increases damage dealt by ally with highest attack.
Ability(s): N/A
Mediocre stats, but a fairly useful skill that could definitely come in handy in conquest events.

Restless Ghost - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 4/10 | CQ: 4/10
4000/4400 (MAX), 5090/5598 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Mediocre stats, mediocre skill damage. Though, her usefulness is somewhat improved by the fact that you can use her immediately to replace Kintaro's Axe when you finish chapter 1.

Aya Waka - Ranged - [DS] - Reserve: N - Bonds: Skill DMG
ST: 7/10 | DF: 3/10 | CQ: 7/10
5400/3900 (MAX), 6869/4961 (MLB)
Skill: Reduces damage dealt by 3 enemies with highest ATK.
Ability(s): N/A
Great stats and a great skill for improving team survival- a good alternative to Princess Tatsuta if you don't have her.

Commodore Perry - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 4/10
4710/3690 (MAX), 5992/4694 (MLB)
Skill: Hits all enemies for light damage.
Ability(s): Increases skill damage but reduces own HP (70)
Ah, the infamous Perry. His skill doesn't do that much damage, but is boosted somewhat by his ability. Too bad that requires MLB.

Pipe Fox - Ranged - [DS] - Reserve: N - Bonds: Normal DMG, HP
ST: 7/10 | DF: 3/10 | CQ: 5/10
4500/4200 (MAX), 5724/5343 (MLB)
Skill: Increases allies' defence.
Ability(s): N/A
The poor man's Princess Tatsuta. He can be easily MLBed through free summon, which makes up for his sort of lacklustre stats.

Sun Shangxiang - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 4/10
3700/4500 (MAX), 4708/5724 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Awful stats, mediocre skill damage.

Tokarev Pistol - Ranged - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 4/10 | CQ: 6/10
5400/3840 (MAX), 6869/4885 (MLB)
Skill: Hits enemy for heavy damage (healer priority).
Ability(s): N/A
Decent stats, mediocre skill. Plus a free copy from the storyline is pretty nice.

Hanzo's Uniform - Melee - [OS] - Reserve: N - Bonds: Normal DMG
ST: 6/10 | DF: 4/10 | CQ: 9/10
3900/4410 (MAX), 4961/5610 (MLB)
Skill: Increases crit rate of ally with highest attack.
Ability(s): N/A
A more extreme version of Magic Mallet. The only downside is that your boss killer is usually a melee daemon, which doesn't have high attack. Still, it can be extremely deadly when used with a full screen nuker, like Mjolnir.

Lily Amarylis - Ranged - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 6/10
5350/3900 (MAX), 6807/4961 (MLB)
Skill: Hits enemy for moderate damage. Chance to poison.
Ability(s): N/A
Decent stats, and interesting skill, with the poison. Certainly helpful in the early stages of the story.

Red Hare - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 5/10 | CQ: 5/10
4000/4500 (MAX), 5090/5724 (MLB)
Skill: Hits all enemies in his row for light damage.
Ability(s): N/A
Essentially the poor man's Masamune/Kogitsune.

Gryphon - Melee - [Utility, S-DPS] - Reserve: Y - Bonds: Skill DMG
ST: 4/10 | DF: 10/10 | CQ: 4/10
4000/4170 (MAX), 5090/5305 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): Increases soulstones gained by 10%. (35)
Awful stats and mediocre skill, but his real attraction is his ability- 10% extra soulstones at the end of each battle is pretty nifty if you're running low on cash.

Kamui Vipera - Melee - [A-DPS] - Reserve: N - Bonds: Normal DMG
ST: 6/10 | DF: 4/10 | CQ: 6/10
3700/4560 (MAX), 4708/5801(MLB)
Skill: Hits surrounding enemies for light damage. High chance of weak poison.
Ability(s): N/A
Essentially a melee poor man's Poison S. Brew, but with some damage.

Catoblepas - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 6/10 | DF: 4/10 | CQ: 6/10
4900/3800 (MAX), 6235/4835(MLB)
Skill: Hits enemy for moderate damage.
Ability(s): Skill has a low chance to stun (67)
Decent stats, mediocre skill. Ability is totally not worth it for MLB.

Sodehiki Kozo - Ranged - [A-DPS] - Reserve: N - Bonds: Normal DMG
ST: 6/10 | DF: 4/10 | CQ: 7/10
5000/4000 (MAX), 6131/5090 (MLB)
Skill: Increases damage taken by 2 enemies (melee priority).
Ability(s): N/A
Essentially the poor man's Zhuge Ling, but more targeted.

GGG - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 4/10
3700/4000 (MAX), 4708/5090 (MLB)
Skill:Hits all enemies in her row for light damage.
Ability(s): Significantly increaes attack speed when Diamond is on the team.
The poor man's Diamond, and what do you know, her ability involves her too. Sadly, her ability is unlocked at MLB, which is totally not worth it.

Backscratcher - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 4/10
3600/4600 (MAX), 4580/5853 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Awful stats, mediocre skill damage.

Chainsaw - Melee - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 4/10
3600/4150 (MAX), 4580/5281 (MLB)
Skill: Hits all nearby enemies for light damage.
Ability(s): Sharply increases attack speed (44)
Another 3-star AoEer. Possibly useful if you're a really unlucky newbie, but I doubt it.

Gobrute - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 4/10 | CQ: 6/10
3800/4500 (MAX), 4835/5724 (MLB)
Skill: Hits enemy for light damage, and increases damage taken.
Ability(s): N/A
Awful stats, but hey, she has a nifty skill.

Straw Doll - Ranged - [DS] - Reserve: N - Bonds: Normal DMG, HP
ST: 3/10 | DF: 1/10 | CQ: 3/10
5100/3650 (MAX), 6488/4644 (MLB)
Skill: Heals self and increases damage taken.
Ability(s): Immune to poison (38)
Essentially the poor man's Elaphure with an identity crisis- she's a ranged unit, but heals herself and is immune to poison. I suppose you could use her if you wanted more attack power over a melee unit, but if you wanted power, you wouldn't be using a 3-star (or you'd be using Muramasa). Completely useless.

Handscroll of Immortal Poets - Ranged - [A-DPS] - Reserve: N - Bonds:Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 4/10
5300/4000 (MAX), 6743/5090 (MLB)
Skill: Hits 2 random enemies for moderate damage.
Ability(s): N/A
The poor man's Muramasa, but hits 2 random enemies instead.

Akome Ogi - Ranged - [OS] - Reserve: N - Bonds:Normal DMG
ST: 4/10 | DF: 3/10 | CQ: 4/10
5000/4200 (MAX), 6361/5343 (MLB)
Skill: Heals a random ally and increases their damage dealt.
Ability(s): N/A
Akome has good stats for a 3-star, but her skill is far too unreliable for her to be used effectively- there are far better, more targeted healers and buffers out there if you want one.

Light Pillar - Ranged - [A-DPS, OS] - Reserve: N - Bonds: Skill DMG
ST: 5/10 | DF: 5/10 | CQ: 5/10
(MAX), 6253/5027 (MLB)
Skill: Hits 3 enemies for light damage (melee priority). Chance to stun.
Ability(s): N/A
Very similar to Robin Hood from the Thanksgiving event, though her chance of stunning isn’t as high. As such, her usage would be quite situational, eg. conquest or certain hard battles where you need crowd control.

Chidori - Melee - [S-DPS] - Reserve: N - Bonds:Skill DMG
ST: 4/10 | DF: 5/10 | CQ: 4/10
3900/4300 (MAX), 4961/5471 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s):Chance to paralyse with skill, increases damage taken by paralysed enemies (70)
Essentially the poor man's Raiju, except her skill unlocks at MLB.

Giant Panda - Melee - [Tank] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 3/10
3000/5200 (MAX), 3816/6616 (MLB)
Skill: Hits target for heavy damage.
Ability(s): N/A
Pretty much a single-target clone of Kintaro's Axe, which is pretty useless.

Zashiki Bokko (Awakened) - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 4/10
5260/4100 (MAX), 6693/5216 (MLB)
Skill: Hits 3 enemies for light damage (ranged priority).
Ability(s): N/A
From a niche sleeper to lacklustre 3-target AoEer... waking up really did her no good. Her skill animation is kinda cool though, I guess.

Camellia the Ninja - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG
ST: 4/10 | DF: 4/10 | CQ: 3/10
4000/4600 (MAX), 5090/5853 (MLB)
Skill: Hits target for heavy damage (ranged priority).
Ability(s): N/A
Another single target damage dealer. Her ranged priority is interesting and different, but really doesn't add to what is essentially still a boring daemon. Move along.

Selenium Elf - Ranged - [A-DPS] - Rec: As high as possible - Reserve: Y* - Bonds: HP, Skill DMG
[LB0] ST: 3/10 | DF: 2/10 | CQ: 3/10 ~ [MLB] ST: 3/10 | DF: 2/10 | CQ: 3/10
5500/4200 (MAX), 6998/5343 (MLB)
Skill: Heals self for a large amount and reduces damage taken.
Ability(s) N/A
A ranged healer-damage reducer who only targets herself- useless unless you plan to have her tanking.

Enenra - Ranged - [OS] - Rec: LB0, As high as possible - Reserve: N - Bonds: Normal DMG
[LB0] ST: 3/10 | DF: 2/10 | CQ: 3/10 ~ [MLB] ST: 3/10 | DF: 2/10 | CQ: 3/10
5400/4220 (MAX), 6869/5369 (MLB)
Skill: Decreases duration of a random enemy's buff.
Ability(s) N/A
Enenra has a very, very interesting skill, one which has enormous potential for PvP, but not much else. Too bad she's a 3-star, but she still has that niche use for those who like gimmicky teams.

Genji Monogatari - Ranged - [OS] - Rec: As high as possible - Reserve: N - Bonds: Normal DMG
[LB0] ST: 5/10 | DF: 2/10 | CQ: 3/10 ~ [MLB] ST: 5/10 | DF: 2/10 | CQ: 4/10
5400/4250(MAX), 6361/5090 (MLB)
Skill: Heals 2 allies (ranged) for a small amount of HP and increases their attack speed.
Ability(s): N/A
Basically the poor man's Flying Nimbus, though with a slightly more potent speed boost for rangers.

Limited Jewel Summon

"-Is this Destiny? -Orochi on the Counterattack-"

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Balmung - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 8/10 | DF: 5/10 | CQ: 7/10
8000/9100 (MAX), 9546/10859 (MLB)
Skill: Hits enemy for extreme damage.
Ability(s): Significantly increases damage dealt but slightly increases damage taken (50); significantly increases crit damage (77).
Her first ability basically gives her the stats of a ranged unit, and her second increases her attack further. So in a nutshell, raw single target damage.

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Georgius - Melee - [OS] - Reserve: Y - Bonds: Skill DMG 

ST: 8/10 | DF: 6/10 | CQ: 9/10
6700/5500 (MAX), 8215/6744 (MLB)
Skill: Hits enemy with most HP for moderate damage and increases damage taken.
Ability(s): Increases attack speed of allies (36); reduces damage taken by allies (68)
The ultimate boss killer support- not only does her skill smack bosses, it also ensures they take a beating from the rest of the team. Her abilities are also great, buffing the team's attack and defence. You'd better hope you get 3 copies of her.

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Beowulf - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 4/10 | DF: 4/10 | CQ: 4/10
3700/4700 (MAX), 4708/5979 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Awful stats, mediocre skill damage.

"Jewels and The Secret Workshop"

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Arsène Lupin - Ranged - [Utility, A-DPS] - Reserve: Y* - Bonds: Skill DMG 

ST: 6/10 | DF: 10/10 | CQ: 5/10
7500/5200 (MAX), 9195/6376 (MLB)
Skill: Hits all enemies for light damage.
Ability(s): Increases soulstones gained by 10% and drop rate by 5% (70).
Arsene Lupin's ability combines thay of Goldy Pick and Mammon, making him the ultimate farming daemon. However, it comes at a steep price of LB2. He's kinda mediocre for everything else though.

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Goldy Pick - Melee - [S-DPS, Utility] - Reserve: Y - Bonds: Skill DMG 

ST: 5/10 | DF: 9/10 | CQ: 5/10
5000/6200 (MAX), 6131/7602 (MLB)
Skill: Hits enemy for heavy damage. Has a chance to stun.
Ability(s): Increases soulstones gained by 10% (49)
Essentially an Okita Soji clone but with a small soulstone boost instead of the damage reduction- this makes her less valuable for story and events, but all the more useful for farming.

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Mammon - Ranged - [OS, Utility] - Reserve: Y - Bonds: Normal DMG 

ST: 7/10 | DF: 8/10 | CQ: 6/10
7200/5350 (MAX), 8827/6560 (MLB)
Skill: Heals 2 allies (melee priority) and increases attack speed.
Ability(s): Increases drop rate by 10%(49)
Essentially a Flying Nimbus clone with a small drop rate boost instead of the increase in attack speed- this makes her less valuable for story and events, but all the more useful for farming.

"Meiji Monster on a Rampage"

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Saratoga - Ranged - [S-DPS] - Reserve: Y* - Bonds: Skill DMG 

ST: 6/10 | DF: 5/10 | CQ: 6/10
7100/5500 (MAX), 8705/6744 (MLB)
Skill: Hits enemy with highest HP for heavy damage.
Ability(s): Sharply increases damage when another Black Ship is on the team (65).
Very much like Gasha Dokuro (in fact, she's the poor man's Mephistopheles, but without the added poison). Her ability does increase her damage, but it's unlocked at LB1- totally not worth it.

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Kikuichimonji Norimune - Melee - [S-DPS] - Reserve: Y* - Bonds: Skill DMG 

ST: 3/10 | DF: 5/10 | CQ: 4/10
5000/6300 (MAX), 6131/7724 (MLB)
Skill: Hits enemy for heavy damage. Has a chance to stun.
Ability(s): Sharply increases damage dealt when another of Okita's Favourite Swords is on the team (65)
A Kotetsu clone, and just as much of a waste of time. Her ability does increase her damage, but it's unlocked at LB1- totally not worth it.

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Susquehanna - Ranged - [A-DPS] - Reserve: Y* - Bonds: Skill DMG 

ST: 7/10 | DF: 8/10 | CQ: 6/10
7500/5000 (MAX), 9195/6131 (MLB)
Skill: Hits all enemies for light damage.
Ability(s): Sharply increases damage when another Black Ship is on the team (65).
Another uninteresting full screen nuker (just like her boss, Perry). Her ability does increase her damage, but it's unlocked at LB1- totally not worth it.

"Thanksgiving Day Beatdown"

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Tezcatlipoca - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 6/10 | DF: 5/10 | CQ: 5/10
5300/6700 (MAX), 6498/8215 (MLB)
Skill: Hits enemy for extreme damage.
Ability(s): Sharply increases skill damage (64).
Essentially Ibaraki Doji 2.0, but without the crit rate boost. Not much to talk about to be honest.

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Kokopelli - Ranged - [A-DPS, Utility] - Reserve: Y - Bonds: Skill DMG 

ST: 6/10 | DF: 6/10 | CQ: 5/10
7700/5450 (MAX), 9441/6682 (MLB)
Skill: Hits all enemies for light damage. Very high chance to poison.
Ability(s): Increases drop rate (51)
Solid stats for a 4-star, but her skill isn't really too much to get excited about. Her drop rate is delicious though.

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Amaymon - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 7/10 | DF: 6/10 | CQ: 6/10
8200/5300 (MAX), 10054/6498 (MLB)
Skill: Hits all enemies for light damage.
Ability(s): Chance to stun with skill (54).
The poor man's Beethoven, but without his abilities.

"Shadow over Christmas"
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Flying Nimbus [Christmas] - Melee - [OS] - Reserve: N - Bonds: Normal DMG 

ST: 7/10 | DF: 3/10 | CQ: 9/10
8200/5600 (MAX), 10054/6866 (MLB)
Skill: Heals ally with lowest HP % and increases damage dealt.
Ability(s): Skill sharply increases target's attack speed (64).
Christmas Nimbus is a very situational, but potentially devasatating offensive supporter. Her skill targets the ally with the lowest HP %, which is most likely going to be your tank- useful in boss waves where your tank is taking a beating, and particularly useful if your tank has a powerful single target skill (eg. Momotaro, Kashuu). She also shines in conquest, if you run an all ranged team, with your most powerful daemon as leader (and therefore tank)- not only can you keep them alive with Nimbus, but also shoot their damage out the roof, especially if you have the attack conquest helper. Her ability makes her all the more potent, and is worth it for LB1.

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Cupid - Ranged - [A-DPS, Utility] - Reserve: Y* - Bonds: Skill DMG 

ST: 6/10 | DF: 4/10 | CQ: 5/10
5400/6150 (MAX), 6694/7540 (MLB)
Skill: Hits enemy for heavy damage. Very high chance to stun.
Ability(s): Heals melees at the start of each wave (70)
Essentially a Kondo Isami clone with a wave-heal- nice, but very situational. LB2 is a high price to pay for a wave heal, but it is a semi-decent passive for the reserves if you have a melee-heavy team.

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Rudy Red-Nose - Ranged - [A-DPS] - Reserve: Y*  - Bonds: Skill DMG 

ST: 7/10 | DF: 6/10 | CQ: 7/10
8350/5560 (MAX), 10238/6818 (MLB)
Skill: Hits enemy for heavy damage and increases damage taken.
Ability(s): Slightly increases skill damage of Phantasmas (65).
The poor man's Titanium Elf, and quite effective at that. Her ability is decent if you're running a Phantasma team, and is probably worth LB1.

New Years' 2017

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Knecht Ruprecht - Ranged - [S-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 7/10 | DF: 6/10 | CQ: 8/10
11000/8120 (MAX), 13126/9690 (MLB)
Skill: Hits enemy for extreme damage (healer priority).
Ability(s) Decreases attack speed with skill (30); high chance of silencing with skill (70)
One of the most powerful single-target attackers in the game, Knecht's sole purpose in life is shutting down bosses. Not only does he do a crapton of damage to a boss, he also shuts down their capability to counterattack with his abilities. Sadly he doesn't offer much else in terms of team support, but he does brute force very well.

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Titania [New Year] - Ranged - [S-DPS] - Reserve: Y* - Bonds: Skill DMG, New Year Game 

ST: 7/10 | DF: 6/10 | CQ: 7/10
11800/7700 (MAX), 14081/9188 (MLB)
Skill: Hits enemy with most HP for extreme damage.
Ability(s) Slightly increases crit rate (70); increases Phantasma crit damage when leader (74)
The lovechild of Mephistopheles and Antikythera- a good boss-killer with crit-stacking party support. Sadly her full potential is unlocked at LB1, so unless you'll need to pull a copy of her to unlock her full potential. There aren't as many prominent crit-stacking Phantasmas out there so she's not as useful at the moment, but will become more valuable as more are released.

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New Year Game - Healer - [DS] - Reserve: Y - Bonds: Normal DMG 

ST: 8/10 | DF: 4/10 | CQ: 10/10
8600/8600 (MAX), 10262/10262 (MLB)
Skill: Heals all allies and reduces damage taken.
Ability(s) Increases skill damage of two allies with highest attack during the final wave (70)
The first Phantasma healer in the game. As a healer, he's very average compared to the other 5-star healer/damage reducers (Luminous Pearl, Mikhael) and even the 4-star damage reducers. However, he more than makes up for it with his ability, which makes a formidable member of the reserve team for conquests and hard story battles.

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Christmas Tree - Ranged - [A-DPS] - Reserve: N - Bonds: Normal DMG 

ST: 5/10 | DF: 5/10 | CQ: 4/10
7000/5400 (MAX), 8583/6694 (MLB)
Skill: Hits all enemies for light damage.
Ability(s) Slight chance to freeze with skill. (65)
A lightweight when it comes to damage, and only gets the ability to freeze at LB1. Move along.

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Hatsuyume - Ranged - [A-DPS, OS] - Reserve: N - Bonds: Normal DMG 

ST: 7/10 | DF: 5/10 | CQ: 5/10
6600/5250 (MAX), 8092/6436 (MLB)
Skill: Hits all enemies for light damage. High chance to stun.
Ability(s) Slightly reduces damage taken by melee allies. (65)
Another lightweight all-target AoEer, except that she has a high chance to stun. If you don't have Robin Hood from the Thanksgiving event, she's a good substitute, but probably not good enough to spend 25 mochi on.

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Treasure Ship - Ranged - [Utility, OS] - Reserve: Y - Bonds: Skill DMG 

ST: 3/10 | DF: 3/10 | CQ: 3/10
6700/5260 (MAX), 8215/6131 (MLB)
Skill: Increases crit rate of 2 allies (ranged priority).
Ability(s): Increases drop rate (68).
Given that she increases the crit rate of 2 allies by 7%... she's completely and utterly useless aside from her drop rate bonus, which comes far too late at LB2.

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Krampus - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 4/10 | DF: 4/10 | CQ: 4/10
3800/4550 (MAX), 4835/5789 (MLB)
Skill: Hits enemy for moderate damage.
Ability(s): N/A
Mediocre stats and skill damage.

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Miss Snowman - Ranged - [DS] - Reserve: N - Bonds: Normal DMG 

ST: 5/10 | DF: 3/10 | CQ: 5/10
5550/3900 (MAX), 7060/4961 (MLB)
Skill: Heals 2 allies and reduces damage taken (melee priority).
Ability(s): N/A
Essentially the poor man's Konohanasakuya, but with decent healing capability.

"A New Year's Tale of Laziness"

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Camael - Melee - [S-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 6/10 | DF: 6/10 | CQ: 7/10
5200/7200 (MAX), 6376/8827 (MLB)
Skill: Hits enemy for extreme damage.
Ability(s): Sharply increases DMG dealt when another angel is on the team (70).
Camael is quite the powerhouse, with higher skill damage than most single-target 5-stars, and pretty good HP to boot. At LB2, she's even scarier at if one of the other angels is on the field, and works well with both of them- she's a decent front-line partner for Mikhael, and forms a decent boss killing duo with Gabriel. A solid melee unit.

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Amanojaku - Ranged - [OS, S-DPS] - Reserve: N - Bonds: Skill DMG 

ST: 7/10 | DF: 4/10 | CQ: 9/10
9000/5600 (MAX), 11034/6866 (MLB)
Skill: Hits enemy for heavy damage and increases damage taken.
Ability(s): Very high chance to inflict virulent poison with skill (70)
The poor man's Titanium Elf... except she's not that poor. Both her skill damage and damage boost are higher than Titanium's, so if you don't have LB3 Titanium, she's definitely worth MLBing. Her poison ability at LB2 is icing on the cake (and just as delicious!).

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Sasaki Kojiro - Melee - [S-DPS] - Reserve: N  - Bonds: Skill DMG 

ST: 7/10 | DF: 6/10 | CQ: 8/10
6100/6900 (MAX), 7480/8459 (MLB)
Skill: Hits enemy for extreme damage (ranged priority).
Ability(s): Sharply increases skill DMG (64).
Sasaki is also quite a powerhouse- insane skill damage and decent HP. His skill is more powerful than Camael, thanks to higher attack and his ability at LB1. What's more, his ability doesn't require another daemon to be on the team, which makes him more versatile than Camael too. A pretty decent investment if you don't have any other good single target nukers.

"The Spirits' Doll Festival"

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Okiku - Ranged - [A-DPS] - Reserve: Y - Bonds: Skill DMG 

ST: 6/10 | DF: 5/10 | CQ: 5/10
9300/6550 (MAX), 11402/8031 (MLB)
Skill: Hits 2 enemies for moderate damage.
Ability(s): Increases damage taken by enemies targeted by skill (65).
Okiku has monster stats for a 4-star... and that's about all that's impressive. Her skill damage is rather sad, and her ability doesn't come close to Amanojuku or Titanium Elf.

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Scarlet Stand - Ranged - [A-DPS, OS] - Reserve: N - Bonds: Skill DMG 

ST: 6/10 | DF: 5/10 | CQ: 5/10
5800/7000 (MAX), 7112/8583 (MLB)
Skill: Hits nearby enemies for moderate damage.
Ability(s): Heals members for 1% HP every 5 seconds (45); slightly increases damage taken by melee enemies (68)
He has great stats and skill damage for a 4-star. His major downside is that his first ability works on Festival Dolls, which severely limits it use, and his second ability isn't too useful either.

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Snow White - Melee - [S-DPS, Tank] - Reserve: N  - Bonds: Skill DMG, Witch Ravenna 

ST: 7/10 | DF: 6/10 | CQ: 7/10
6000/6800 (MAX), 7356/8337 (MLB)
Skill: Hits enemy for extreme damage.
Ability(s): Reduces damage taken and restores 7.5% HP every 5 seconds (70).
Another powerful single-target nuker, Snow White functions reasonably well as a tank thanks to her ability, which allows her to heal back ~600HP every 5 seconds. Bonding Ravenna to her makes her even more powerful, allowing her to hit for 6.2k on her skill at MLB. Scary stuff.

"Chopping Trees? Stop, Please!"

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Uyuni - Ranged - [S-DPS, DS] - Rec: LB0, LB3 - Reserve: N - Bonds: Skill DMG

[LB0] ST: 5/10 | DF: 3/10 | CQ: 5/10 ~ [LB3] ST: 6/10 | DF: 5/10 | CQ: 5/10
5700/6685 (MAX), 6988/8337 (MLB)
Skill: Hits current enemy for heavy damage and reduces damage dealt.
Ability(s): Increases melee skill damage (75)
The poor man's Ravenna. Her ability is very nice for boosting not only her own skill damage, but also that of other melees. Unfortunately, it's not worth it for LB3.

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Avnas - Ranged - [S-DPS] - Rec: LB0, LB3 - Reserve: N - Bonds: Skill DMG

[LB0] ST: 6/10 | DF: 5/10 | CQ: 5/10 ~ [LB3] ST: 7/10 | DF: 5/10 | CQ: 6/10
8000/5700 (MAX), 9808/6988 (MLB)
Skill: Hits a random enemy for extreme damage. High chance to silence.
Ability(s): Melee enemies take more damage at the start of each wave (73)
Essentially the poor man's Gabriel, but more unreliable. Her ability is nice for punching holes into melees, but isn't worth LB3ing her for.

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Kukunochi - Melee - [A-DPS] - Rec: LB0, LB3 - Reserve: N - Bonds: Skill DMG

[LB0] ST: 5/10 | DF: 3/10 | CQ: 7/10 ~ [LB3] ST: 6/10 | DF: 5/10 | CQ: 9/10
5400/6500 (MAX), 6620/7969 (MLB)
Skill: Hits nearby enemies for moderate damage.
Ability(s): Heals melees for 2.5% HP every 5 seconds (71)
Her skill does a ton of damage for a 4-star, and puts her on par with 5-stars that have similar skills, like Kogitsunemaru or Kinoshita Masamune. Her ability gives her some passive healing, but comes at a steep price of LB3.

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Cherry Blossom Front - Ranged - [OS] - Rec: LB0, LB2+ - Reserve: N - Bonds: Normal DMG, HP

[LB0] ST: 7/10 | DF: 3/10 | CQ: 9/10 ~ [LB2] ST: 9/10 | DF: 4/10 | CQ: 10/10
9000/7600 (MAX), 10739/8991(MLB)
Skill: Increases damage dealt by all allies.
Ability(s): Sharply increases Phantasma crit damage (77)
As if Orpheus wasn't potent enough as a healer-buffer, Cherry gets a crit damage ability at LB2. This makes her the go-to buffer-healer for Phantasma-heavy conquest teams that use the likes of Titania New Year, Amanojaku and Azi Dahaka.

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Neon Elf - Ranged - [OS] - Rec: LB0 - Reserve: Y* - Bonds: Normal DMG

[LB0] ST: 5/10 | DF: 3/10 | CQ: 5/10 ~ [MLB] ST: 6/10 | DF: 4/10 | CQ: 5/10
8000/5500 (MAX), 9808/6744(MLB)
Skill: Increases damage taken by 3 enemies (highest ATK).
Ability(s): Increases attack speed of melees (60)
Skill wise, Neon is almost like a mini Titanium Elf, though she affects more targets. Her ability is nice, but doesn't really benefit an ELF118 team, which is where she'd most likely be used.k

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Poison S. Brew [Flower Viewing] - Ranged - [A-DPS] - Rec: LB0, LB1 - Reserve: N - Bonds: Skill DMG

[LB0] ST: 6/10 | DF: 6/10 | CQ: 5/10 ~ [LB1] ST: 8/10 | DF: 7/10 | CQ: 6/10
15000/8400 (MAX), 13723/10023(MLB)
Skill: Deals moderate damage to all enemies.
Ability(s): Increases the team's crit damage (58); Sharpy increases skill damage (75)
With monstrous stats and a nice full screen AoE that's boosted by her first ability, the improved version of Poppy is all about getting right in your face. Her first ability also makes her a great member of any crit-stacking team, particularly an Anima one.

"Spirit Idol Competition"

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Star Mine - Ranged - [A-DPS] - Reserve: N - Bonds: Skill DMG

ST: 6/10 | DF: 5/10 | CQ: 5/10
8500/6100 (MAX), 10422/7480 (MLB)
Skill: Hits all enemies for moderate damage.
Ability(s): Sharply increase ATK speed and skill DMG (65)
A fairly boring full-screen nuker. With her ability, she does does decent damage, but it's not enough to justify the LB1 required to get her ability.

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Zirco Elf - Ranged - [OS] - Rec: LB3 - Reserve: Y* - Bonds: Normal DMG

[LB0] ST: 5/10 | DF: 4/10 | CQ: 4/10 ~ [LB3] ST: 8/10 | DF: 5/10 | CQ: 8/10
7800/5750 (MAX), 9563/7050(MLB)
Skill: Deals moderate damage to 2 enemies (highest attack) and reduce damage dealt.
Ability(s): Slightly increases Divina skill damage at the start of each wave (75)
Zirco's ability is easily her main attraction. A 3% boost in Divina skill damage every wave means a potential 15-18% skill damage boost on the boss wave for long battles, something which is particularly potent for Titanium Elf conquest teams. However, she faces stiff opposition from other damage boosters, which combined with the steep LB3 price for her ability, can undermine how good of an investment she is.

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Diablata - Melee - [OS] - Rec: LB0, LB2+ - Reserve: N - Bonds: Normal DMG, HP

[LB0] ST: 6/10 | DF: 3/10 | CQ: 5/10 ~ [MLB] ST: 6/10 | DF: 3/10 | CQ: 5/10
5800/6750 (MAX), 7112/8275(MLB)
Skill: Restores the team's HP and increases their attack speed
Ability(s): Sharply increases damage dealt (60)
Another Flying Nimbus, though he buffs the whole team. A neat perk is that his ability is activated at LB0, and improves his damage output and healing quite nicely.

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Aurum Elf - Ranged - [OS] - Rec: LB0, LB3 - Reserve: Y - Bonds: Skill DMG

[LB0] ST: 6/10 | DF: 3/10 | CQ: 7/10 ~ [LB3] ST: 8/10 | DF: 3/10 | CQ: 9/10
10900/7700 (MAX), 13007/9188(MLB)
Skill: Reduces an enemy's (melee) DEF by 1436.
Ability(s): Increases Divina crit rate when Platina Elf is on the team (85)
Aurum's skillset makes her a fairly mediocre daemon. Her primary use is to activate Platina Elf's LB3 ability, which, like her own, increases Divina crit rate. These abilities are most potent when used with a Titanium Elf conquest team, and can increase its damage output considerably.

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Seir - Melee - [OS] - Rec: LB1 - Reserve: N - Bonds: Normal DMG, HP

[LB0] ST: 5/10 | DF: 3/10 | CQ: 4/10 ~ [MLB] ST: 5/10 | DF: 3/10 | CQ: 4/10
6000/7200 (MAX), 7356/8827(MLB)
Skill: Reduces damage taken by all allies
Ability(s): Skill restores HP to all allies (65)
A stock-standard healer-damage reducer. Unfortunately he gets his healing at LB1, which is difficult to obtain without pulling him.

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Apollo's Harp - Ranged - [OS] - Rec: LB1 - Reserve: N - Bonds: Normal DMG

[LB0] ST: 5/10 | DF: 3/10 | CQ: 7/10 ~ [LB2] ST: 6/10 | DF: 5/10 | CQ: 9/10
8000/5710 (MAX), 9809/7002 (MLB)
Skill: Increases allies' crit rate of 2 allies with highest attack.
Ability(s): Skill sharply increases allies' crit damage (68)
The poor man's Qilin, but with a bigger crit damage boost. The feature that sets Apollo's apart from other crit rate boosters is her ability, which allows her to stack crit damage boosts with her skill. This can be very potent for conquest teams that rely on big skill bursts.

"Romance of the Demon and Sword"

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Hymenaios - Healer - [DS] - Rec: LB1 - Reserve: Y - Bonds: Normal DMG

[LB0] ST: 6/10 | DF: 5/10 | CQ: 3/10 ~ [LB1] ST: 6/10 | DF: 8/10 | CQ: 4/10
6500/6400 (MAX), 7969/7847(MLB)
Skill: Heals all allies and cures them of poison.
Ability(s): Increases drop rate (64)
Hymenaios' skill isn't too interesting, but could potentially be useful if poison becomes a big deal. Her drop rate boost is nice too.

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Torakuma Doji - Melee - [S-DPS] - Rec: As high as possible - Reserve: N - Bonds: Skill DMG

[LB0] ST: 5/10 | DF: 5/10 | CQ: 4/10 ~ [MLB] ST: 5/10 | DF: 5/10 | CQ: 5/10
6000/7200 (MAX), 7356/8827(MLB)
Skill: Hits current target for heavy damage.
Ability(s): Sharply increases skill damage (51)
A fairly boring single target daemon. Move along.

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Gold Ring - Ranged - [DS] - Rec: LB1 - Reserve: Y - Bonds: Normal DMG

[LB0] ST: 5/10 | DF: 3/10 | CQ: 4/10 ~ [MLB] ST: 5/10 | DF: 8/10 | CQ: 4/10
7800/5750 (MAX), 9563/7050(MLB)
Skill: Heals allies and reduces damage taken.
Ability(s): Increases gold gained by some % (64)
Another standard healer/damage reducer, which means she probably won't see too much use in battle, as there are plenty of better options. However, you can expect to use her in reserve for her gold boost.

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Nekomata - Melee - [OS] - Rec: As high as possible - Reserve: N - Bonds: HP, Normal DMG

[LB0] ST: 7/10 | DF: 3/10 | CQ: 7/10 ~ [LB2] ST: 8/10 | DF: 3/10 | CQ: 8/10
6000/10000 (MAX), 7159/11933(MLB)
Skill: Heals allies for a small amount and increases damage dealt.
Ability(s): Increases allies' attack speed (50); Increases allies' attack speed when Socrates is on the team (80)
Nekomata has a great set- high HP for tanking, healing for keeping the team alive, and an attack buff, which can be pretty nifty for story and tower. Unfortunately, he's not as good as existing healer buffers like Orpheus or Freyr for conquests, as his active healing doesn't match up to the passive healing provided by true healers. Still, a pretty good daemon, especially if running a melee heavy team or if Socrates is on the team.

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Asmodeus - Melee - [A-DPS] - Rec: LB2+ - Reserve: N - Bonds: Skill DMG

[LB0] ST: 7/10 | DF: 6/10 | CQ: 5/10 ~ [LB2] ST: 8/10 | DF: 8/10 | CQ: 5/10
8300/9800 (MAX), 9904/11694(MLB)
Skill: Hits all enemies for moderate damage.
Ability(s): Lifesteal (69); Sharply increases skill damage (80)
A fun little vampire tanker, Asmodeus' first ability helps him stay alive without a healer due to the range of his skill- he can heal back 1.5k+ HP with a single use of his skill. His second ability helps reinforce both his damage and healing, making him even better.

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Spirit Wedding Scroll - Ranged - [A-DPS, OS] - Rec: LB1+ - Reserve: Y - Bonds: Normal DMG

[LB0] ST: 5/10 | DF: 4/10 | CQ: 4/10 ~ [LB1] ST: 6/10 | DF: 4/10 | CQ: 4/10
7400/5500 (MAX), 9073/6744(MLB)
Skill: Hits 3 enemies (melee) for light damage. Low chance to stun.
Ability(s): Heals allies at the start of each wave (65)
A jack of all trades, but master of none. The low chance of stunning with her skill doesn't make up for her low damage, and her ability provides very little overall in terms of healing.

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Mansemat - Melee - [S-DPS] - Rec:  LB2+ - Reserve: Y - Bonds: Skill DMG

[LB0] ST: 6/10 | DF: 4/10 | CQ: 4/10 ~ [LB2] ST: 6/10 | DF: 4/10 | CQ: 5/10
1000/5900 (MAX), 12261/7234(MLB)
Skill: Hits enemy (highest attack) for heavy damage. Low chance of paralysing.
Ability(s): High chance to burn with skill. (70)
A clone of Loki, but who does more damage with her skill. That said, she's just as much of a joke- the low chance of paralysis is kind of pointless, whereas the high chance to burn isn't really worth it for LB2. Her lopsided stats make her even more unusable.

"Coastal Calamity - Tanabata Beach Contest"

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Triaina - Melee - [A-DPS] - Rec:  LB2+ - Reserve: Y - Bonds: Skill DMG

[LB0] ST: 5/10 | DF: 4/10 | CQ: 4/10 ~ [LB2] ST: 6/10 | DF: 4/10 | CQ: 5/10
5500/6700 (MAX), 6744/8215(MLB)
Skill: Hits further enemies for moderate damage.
Ability(s): Heals Animas at the start of each wave (70)
A fairly mediocre full-screen nuker. Her ability is nice, but not worth the LB2.

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Urashima Taro - Melee - [S-DPS, Tank] - Rec: As high as possible - Reserve: Y - Bonds: Skill DMG

[LB0] ST: 5/10 | DF: 5/10 | CQ: 4/10 ~ [MLB] ST: 7/10 | DF: 6/10 | CQ: 5/10
5500/7000 (MAX), 6744/8583(MLB)
Skill: Hits enemy for heavy damage. High chance to stun.
Ability(s): Sharply reduces damage taken (60)
Though he is outclassed by 5-stars with similar skillsets, he is a decent tank who has the ability to shut down bosses quite nicely.

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Amanogawa - Melee - [S-DPS] - Rec:LB1+ - Reserve: Y - Bonds: Skill DMG

[LB0] ST: 5/10 | DF: 6/10 | CQ: 5/10 ~ [LB1] ST: 7/10 | DF: 6/10 | CQ: 6/10
9500/6500 (MAX), 11647/76969(MLB)
Skill: Hits enemy (highest HP) for heavy damage.
Ability(s): Sharply increases skill and crit damage (65)
Essentially, the poor man's Titania NY. Her ability is nice for boosting her damage output, particularly if she's put on a Phantasma crit-stacking team, but those are somewhat difficult to build.